Sure, you get safehouse upgrades for doing them, but there's nothing that you can't find at weapon shops or checkpoints that you'll come across anyway. Your best buddy is only there to offer you 'subversion versions' of the faction missions, which actually makes them more complicated to complete and after you got it done, you have to come save their asses after they get in trouble every single time. You cannot bring any of your buddies with you in free roam even if some of them are just freeloading at the bar doing nothing except giving you Buddy Missions (that they don't participate in and just simply point you to the target and expect you to do their jobs for them. Annoying Videogame Helper: Ironically, your buddies will actually make the game harder instead of easier with how the system is implemented.Frank Bilders was born in 1972 and is 36 years old at the time of the game), and the licensed Jeep Liberty and Wrangler vehicles are of the 2007-2008 model years. However, several other details point out that the game can't possibly take place any earlier than 2008 - the Jackal tapes are quite clearly stated to have been recorded in 2008, the listed years of birth and ages for the playable characters line up with that year (e.g. It would also make sense given the game's events are loosely based on the Sierra Leone Civil War, which occurred mostly in The '90s. If Longinus in Far Cry 4 really is Prosper Kouassi from Far Cry 2, that would support Far Cry 2 being set significantly before 2008, as Longinus appears to be at least a couple of decades older than Kouassi was. Ambiguous Time Period: While it can be assumed the plot takes place in the same year the game was released (2008), you never see any technology that wasn't around in the late '80s or '90s, and the ending seems to imply the game is a recollection of events and actually takes place at least a few years before the current date.The All-Seeing A.I.: Once one bad guy has spotted the player, every goon in the area instantly knows exactly where he is and can fire with pinpoint accuracy even when the player is crouched in head-high grass he himself is unable to see through.However, the G3 and FAL are labelled as the wrong models ("G3KA4" and "FAL Paratrooper," versions which should have shorter barrels and, on the latter, a folding stock) and the AR-16 is basically a fictional AR-15 pattern rifle given the name of a highly obscure predecessor to the AR-18 to explain why it's sharing ammo with two battle rifles. 45"), and whatever the "Homeland 37" is (named as if it's an Ithaca 37 but missing that weapon's distinctive lack of a separate ejection port). A.K.A.-47: Mostly averted with real weapon names, save the Desert Eagle ("Eagle.Overall, the game is designed to avert Anti-Frustration Features, and while it can lead to a difficult and frustrating experience, the level of immersion presented by these mechanics is unrivaled.įar Cry 2 shows examples of the following tropes: The player is also stricken with malaria, which cripples them in combat and requires the player to take pills to stave off the effects. Fire spreads dynamically and is a weapon in and of itself, capable of taking care of entire environments on its own. Combat is fast, brutal, and difficult, with the enemies blending into the environment almost as well as you do and cover being able to be shot through depending on the thickness. Weapons break at absurdly high rates, forcing the player to switch out their guns and/or replace them frequently, and even before they break the weapons can sometimes jam in the middle of a firefight. The gameplay is downright sadistic, featuring several gameplay features that serve to heighten the tension of combat. There are no levels, and the game takes place in a 20 square mile area (or over 50 square kilometers) that the player can explore freely, traveling on foot, via vehicles, or by riding buses from station to station. Far Cry 2 features a completely Wide-Open Sandbox game structure. The game lacks the mutants and sci-fi aspects of the original Far Cry, instead opting for a darker, morally ambiguous and minimalist story inspired by Joseph Conrad's Heart of Darkness and Frederick Forsyth's The Day of the Jackal and The Dogs of War. The Jackal, quoting Friedrich Nietzsche.Īfter publisher Ubisoft and developer Crytek parted ways, Crytek kept their engine and went on to create Crysis, while Ubisoft retained the name rights to Far Cry and went on to develop Far Cry 2, a sequel in terms of a Thematic Series that has the player take the role of one of a dozen mercenaries working in a war-torn African nation, playing both sides while hunting a notorious arms dealer known as the Jackal.
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